Variable EFFECTConst

EFFECT: {
    acidic: "extrabees.effect.acid";
    aggressive: "forestry.effectAggressive";
    antigravity: "extrabees.effect.thief";
    beatific: "forestry.effectBeatific";
    birthday: "extrabees.effect.birthday";
    confusion: "extrabees.effect.confusion";
    creeper: "forestry.effectCreeper";
    creepers: "extrabees.effect.spawn_creeper";
    darkness: "extrabees.effect.blindness";
    drunkard: "forestry.effectDrunkard";
    ectoplasm: "extrabees.effect.ectoplasm";
    ends: "forestry.effectMisanthrope";
    explorer: "forestry.effectExploration";
    fertile: "forestry.effectFertile";
    festival: "extrabees.effect.festival";
    festive: "forestry.effectFestiveEaster";
    fireworks: "extrabees.effect.fireworks";
    flammable: "forestry.effectIgnition";
    freezing: "forestry.effectGlacial";
    gravity: "extrabees.effect.gravity";
    growth: "extrabees.effect.bonemeal_sapling";
    heroic: "forestry.effectHeroic";
    hunger: "extrabees.effect.hunger";
    lightning: "extrabees.effect.lightning";
    meteor: "extrabees.effect.meteor";
    mushroom: "extrabees.effect.bonemeal_mushroom";
    mycophilic: "forestry.effectMycophilic";
    none: "forestry.effectNone";
    nourishment: "extrabees.effect.food";
    poison: "forestry.effectMiasmic";
    power: "extrabees.effect.power";
    radioactive: "forestry.effectRadioactive";
    reanimation: "forestry.effectReanimation";
    repulsion: "forestry.effectRepulsion";
    resurrection: "forestry.effectResurrection";
    ripening: "extrabees.effect.bonemeal_fruit";
    skeletons: "extrabees.effect.spawn_skeleton";
    slowness: "extrabees.effect.slow";
    snow: "forestry.effectSnowing";
    teleport: "extrabees.effect.teleport";
    unstable: "extrabees.effect.radioactive";
    water: "extrabees.effect.water";
    wither: "extrabees.effect.wither";
    zombies: "extrabees.effect.spawn_zombie";
} = ...

Type declaration

  • Readonly acidic: "extrabees.effect.acid"

    Turns Dirt into Sand (as if "dissolving" it through acids).

  • Readonly aggressive: "forestry.effectAggressive"

    Causes small amount of damage repeatedly to the player when in range.

  • Readonly antigravity: "extrabees.effect.thief"
  • Readonly beatific: "forestry.effectBeatific"

    Continually applies 1-2 seconds of Regeneration to the player when in range.

  • Readonly birthday: "extrabees.effect.birthday"

    Spawns fireworks.

  • Readonly confusion: "extrabees.effect.confusion"

    Continually applies 10 seconds of Nausea to the player when in range.

  • Readonly creeper: "forestry.effectCreeper"

    Causes spontaneous explosions centered at the player. Does not destroy blocks and deals a variable amount of damage, potentially killing in one blast. The effect's damage is not affected by any kind of armor. Not to be confused with the "Creepers" effect.

  • Readonly creepers: "extrabees.effect.spawn_creeper"

    Chance of spawning Creepers at low enough light level. Not to be confused with the "Creeper" effect.

  • Readonly darkness: "extrabees.effect.blindness"

    Causes blindness to the player when in range.

  • Readonly drunkard: "forestry.effectDrunkard"

    Causes nausea

  • Readonly ectoplasm: "extrabees.effect.ectoplasm"

    Chance of spawning Ectoplasm.

  • Readonly ends: "forestry.effectMisanthrope"

    Causes massive amount of damage to players in range.

  • Readonly explorer: "forestry.effectExploration"

    Continuously grants player XP when in range.

  • Readonly fertile: "forestry.effectFertile"
  • Readonly festival: "extrabees.effect.festival"
  • Readonly festive: "forestry.effectFestiveEaster"
  • Readonly fireworks: "extrabees.effect.fireworks"

    Spawns fireworks with explosions with colors based on the bee.

  • Readonly flammable: "forestry.effectIgnition"

    Sets player permanently aflame when in range.

  • Readonly freezing: "forestry.effectGlacial"

    Causes water in territory to turn into Ice.

  • Readonly gravity: "extrabees.effect.gravity"

    Increases jump distance when in range.

  • Readonly growth: "extrabees.effect.bonemeal_sapling"

    Bonemeals nearby saplings

  • Readonly heroic: "forestry.effectHeroic"

    Attacks nearby monsters.

  • Readonly hunger: "extrabees.effect.hunger"

    Causes hunger to the player when in range.

  • Readonly lightning: "extrabees.effect.lightning"

    Causes frequent lightning strikes within the territory. Not compatible with the Lightning Rod. (Don't use in wooden house!)

  • Readonly meteor: "extrabees.effect.meteor"

    Spawns fire charges high up in the air to rain down. Do not use in a wooden house!

  • Readonly mushroom: "extrabees.effect.bonemeal_mushroom"

    Bonemeals nearby mushrooms

  • Readonly mycophilic: "forestry.effectMycophilic"

    Randomly turns nearby grass blocks into mycelium, makes mushrooms giant, and turns cows into mooshrooms.

  • Readonly none: "forestry.effectNone"

    No effect.

  • Readonly nourishment: "extrabees.effect.food"

    Fills up hunger bar when in range.

  • Readonly poison: "forestry.effectMiasmic"

    Poisons the player when in range.

  • Readonly power: "extrabees.effect.power"

    Very slowly charges nearby machines with MJ (BuildCraft power).

  • Readonly radioactive: "forestry.effectRadioactive"

    Causes two hearts of damage repeatedly when in range. Much slower than "Unstable" effect. May also destroy blocks.

  • Readonly reanimation: "forestry.effectReanimation"

    Spawns Skeletons, Zombies, or Blazes if their drops are lying around.

  • Readonly repulsion: "forestry.effectRepulsion"

    Nearby mobs try to move away from the player.

  • Readonly resurrection: "forestry.effectResurrection"

    Spawns Creeper, Endermen, Spiders, Cave Spiders, Ghasts, or Ender Dragons if their drops are lying around.

  • Readonly ripening: "extrabees.effect.bonemeal_fruit"

    Increases the speed at which tree fruits ripen.

  • Readonly skeletons: "extrabees.effect.spawn_skeleton"

    Chance of spawning Skeletons at low enough light level.

  • Readonly slowness: "extrabees.effect.slow"

    Uses potion effect Weakness on nearby player for 10 seconds

  • Readonly snow: "forestry.effectSnowing"

    Snow begins to fall slowly (not spawn snow cover).

  • Readonly teleport: "extrabees.effect.teleport"

    Randomly teleports the player a short distance when in range.

  • Readonly unstable: "extrabees.effect.radioactive"

    Causes two hearts of damage repeatedly, will quickly kill any unprotected players. Much faster than "Radioact." effect.

  • Readonly water: "extrabees.effect.water"

    Fills nearby tanks with water.

  • Readonly wither: "extrabees.effect.wither"
  • Readonly zombies: "extrabees.effect.spawn_zombie"

    Chance of spawning Zombies and Angry Zombies at low enough light level.

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