Variable SPEEDConst

SPEED: {
    fast: "forestry.speedFast";
    faster: "forestry.speedFaster";
    fastest: "forestry.speedFastest";
    normal: "forestry.speedNormal";
    slow: "forestry.speedSlow";
    slower: "forestry.speedSlower";
    slowest: "forestry.speedSlowest";
} = ...

Chance of bee product

Production = Speed * Housing Modifier * Difficulty

Where Housing Modifier:

  • Bee House: 25%
  • Apiary: 10%
  • Alveary: 100%

Where Difficulty:

  • Easy: 100%
  • Normal: 100%
  • Hard: 100%
  • Hardcore: 80%
  • Insane: 60%

If total housing production exceeds 1600% there a chance of a bee becoming Ignoble

Comb drops are calculated as:

Comb Chance * Production

Where:

  • Normal drops cap at 200%
  • Special drops cap at 100%

Examples (Assuming "Normal" difficulty):

"Slowest"-Speed Diamond Queen in Alveary with 1 Frame, trying for Diamond Combs:

  • Chance / tick: 1% (1% x 30% x 100% x 100%)

"Slowest"-Speed Diamond Queen in Alveary with 4 Frames (max), trying for Diamond Combs:

  • Chance / tick: 5% (1% x 30% x 100% x 1600%)

"Fastest"-Speed Diamond Queen in Alveary with 4 Frames (max), trying for Diamond Combs:

  • Chance / tick: 27% (1% x 170% x 100% x 1600%)

"Fastest"-Speed Imperial Queen in Alveary with 4 Frames (max), trying for Royal Jelly:

  • Chance / tick: 408% (capped at 100%) (15% x 170% x 100% x 1600%)

Type declaration

  • Readonly fast: "forestry.speedFast"

    +20%

  • Readonly faster: "forestry.speedFaster"

    +40%

  • Readonly fastest: "forestry.speedFastest"

    +70%

  • Readonly normal: "forestry.speedNormal"

    0%

  • Readonly slow: "forestry.speedSlow"

    -20%

  • Readonly slower: "forestry.speedSlower"

    -40%

  • Readonly slowest: "forestry.speedSlowest"

    -70%

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