RecipeItem: {
creativeTab?: string;
damage?: number;
id: string;
is3d?: boolean;
level?: number;
stackSize?: number;
texture?: string;
tooltip?: string[];
toolType?: string;
}
Type declaration
Optional
creativeTab?: string
Optional
damage?: number
id: string
Optional
is3d?: boolean
Optional
level?: number
Optional
stackSize?: number
Optional
texture?: string
Optional
tooltip?: string[]
Optional
toolType?: string